M2TW - Kingdoms patch 1.05 (US) non-Gold
Installing patch 1.2. If you are installing Medieval 2: Total War and then installing Kingdoms or are installing the Gold edition of the game, then proceed directly to Installing Patch 1.5. Otherwise, continue reading on how to install patch 1.2. Firstly, you will obviously need to download it patch 1.2.
- July 2013 edited July 2013 in Medieval II: Total War I was recently cleaning up my clogged laptop and got rid of a lot of my games, including my Medieval 2 Total War Gold copy. I re installed the game to 1.04 and I am wondering about how I should go about patching it.
- Download the Medieval 2: Total War - Kingdoms patch 1.05 (US) archive and extract into an empty folder then run the TotalWarKingdomsPatchUSNONGOLD setup.exe and follow the instructions.
Uploaded by Leonardo - June 15, 2019
| + Download |
This patch can also be download here - https://www.patches-scrolls.com/medi...r_kingdoms.php (last link)
Another option is to search for this patch on Google.
Here are the patch notes.
Update 1.5
Kingdoms.exe Download Medieval 2
Released 9 April 2008The official update for Medieval II: Total War Kingdoms includes the following fixes:
- Forts in the Crusades campaign are now made of stone.
- Fixed various units having incorrect shield values.
- Fixed a number of inconsistencies between units’ speech and their unit cards.
- Fixed deployment zones being in unreachable locations on some river crossings and bridge battles.
- Byzantine Gunners are now available to be recruited in the Crusades campaign.
- Denmark now has Norwegian units available to them when the Kalmar Union is formed.
- The Kingdom of Jerusalem can now construct King’s Stables.
- Byzantine can now construct a Marksmanship Range.
- Mangonels can now be constructed at Siege Works in the Teutonic campaign.
- Swordsmiths’ Guild Headquarters now gives the correct bonus to Knights trained in the Crusades campaign.
- Fixed Lithuanian Arquebusiers firing too frequently.
- Fixed various units having incorrect banners on the battle map.
- Fixed exploit that allowed certain characters’ stats to be raised by repeatedly saving the game.
- New Faction Leaders in the Teutonic campaign now have the correct model.
- Crusading Nobles can no longer become the Faction Leader in the Teutonic campaign.
- Fixed Wales not receiving reinforcements when capturing bordering English settlements.
- Requirements of various Apachean units have been reduced allowing them to be more easily obtained.
- Fixed the Norwegian banners displaying the Novgorod symbol when out of fog of war.
- The Baron’s Alliance no longer re-emerges after taking control of England.
- Assassination missions targeting Crusading Nobles no longer expire when they are successfully carried out.
- Dead wives no longer produce children in the Crusades campaign.
- Faction heirs in the Americas campaign have had their loyalty increased to fix them rebelling early in the game.
- Players no longer receive incorrect event messages in hotseat games.
- Unique models on characters are removed when they change faction.
- Fixed the family tree disappearing when a princess is married to General who becomes the Faction Leader.
- Fixed Scottish family tree in the Britannia campaign.
- Fixed soft-lock that occurred with multiple armies on the battle map.
- Fixed crash that occurred when disbanding a unit whilst merging two armies.
- Crash after auto-resolving a siege battle from a hotseat save game no longer occurs.
- Crash that occurred when loading a battle from the campaign map edge no longer occurs.
- Kingdoms no longer crashes when playing battles after unpacking the game's data.
- Fixed unique unit recruitment in the Crusades campaign.
- Small black rectangles no longer appear on the campaign map.
- Improved siege auto-resolve for the Britannia, Crusades and Teutonic campaigns.
- Various localisation fixes.
There are also a number of miscellaneous fixes and balance tweaks included.
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M2TW - Kingdoms patch 1.05 (US) Gold
Uploaded by Leonardo - June 15, 2019
| + Download |
This patch can also be download here - https://www.patches-scrolls.com/medi...r_kingdoms.php (last link of the Gold Edition patches)
Another option is to search for this patch on Google.
Here are the patch notes.
Kingdoms.exe Medieval 2 Total War 1.5 Mod
Update 1.5Released 9 April 2008
The official update for Medieval II: Total War Kingdoms includes the following fixes:
- Forts in the Crusades campaign are now made of stone.
- Fixed various units having incorrect shield values.
- Fixed a number of inconsistencies between units’ speech and their unit cards.
- Fixed deployment zones being in unreachable locations on some river crossings and bridge battles.
- Byzantine Gunners are now available to be recruited in the Crusades campaign.
- Denmark now has Norwegian units available to them when the Kalmar Union is formed.
- The Kingdom of Jerusalem can now construct King’s Stables.
- Byzantine can now construct a Marksmanship Range.
- Mangonels can now be constructed at Siege Works in the Teutonic campaign.
- Swordsmiths’ Guild Headquarters now gives the correct bonus to Knights trained in the Crusades campaign.
- Fixed Lithuanian Arquebusiers firing too frequently.
- Fixed various units having incorrect banners on the battle map.
- Fixed exploit that allowed certain characters’ stats to be raised by repeatedly saving the game.
- New Faction Leaders in the Teutonic campaign now have the correct model.
- Crusading Nobles can no longer become the Faction Leader in the Teutonic campaign.
- Fixed Wales not receiving reinforcements when capturing bordering English settlements.
- Requirements of various Apachean units have been reduced allowing them to be more easily obtained.
- Fixed the Norwegian banners displaying the Novgorod symbol when out of fog of war.
- The Baron’s Alliance no longer re-emerges after taking control of England.
- Assassination missions targeting Crusading Nobles no longer expire when they are successfully carried out.
- Dead wives no longer produce children in the Crusades campaign.
- Faction heirs in the Americas campaign have had their loyalty increased to fix them rebelling early in the game.
- Players no longer receive incorrect event messages in hotseat games.
- Unique models on characters are removed when they change faction.
- Fixed the family tree disappearing when a princess is married to General who becomes the Faction Leader.
- Fixed Scottish family tree in the Britannia campaign.
- Fixed soft-lock that occurred with multiple armies on the battle map.
- Fixed crash that occurred when disbanding a unit whilst merging two armies.
- Crash after auto-resolving a siege battle from a hotseat save game no longer occurs.
- Crash that occurred when loading a battle from the campaign map edge no longer occurs.
- Kingdoms no longer crashes when playing battles after unpacking the game's data.
- Fixed unique unit recruitment in the Crusades campaign.
- Small black rectangles no longer appear on the campaign map.
- Improved siege auto-resolve for the Britannia, Crusades and Teutonic campaigns.
- Various localisation fixes.
There are also a number of miscellaneous fixes and balance tweaks included.